Chinese Agency Hackers Used Solarwinds Bug

So you’ve got a movie project coming together and you’re Solarwinds production. It might be a feature length film, or it could be your first video game adaptation. Regardless, you’ve spent countless hours researching, writing scripts, and crafting your final product. Now it’s time to get it on video – and quickly. Most video games have a release date set by their developers, which is why keeping track of them all the time can be so challenging. Luckily, there are ways to keep track of your favorite gaming titles even when everyone else is asleep. Here are some tips for making sure your next game update arrives on time:


During the production process, players are expected to create “creative content” for their games. In many cases, that means writing game-related content, like articles, guides, guides to play specific games, or guides on general game topics. This content can be delivered to your customers, or it can be sent to a few hundred people at a time from your account. A good rule of thumb is to make around 10-11% of your subscription revenue out of game content. If you’re not taking advantage of this, your customers will be very annoyed. Delegate responsibilities among your employees so they can all spend time on their jobs, and this way, you’ll have less downtime, fewer looks for your art direction, and more time to focus on your project. This is particularly important if you’re a first-time game developer who has no experience in the area.

Check your email

If you’ve been keeping track of your dev updates, you may have realized that you’ve been coming up with new ideas and techniques for a while. You may even be on the brink of your first project. If you’re not sending your emails on time, you’re missing out on important information. A good rule of thumb is to keep your dev emails a minimum of 30-40% full. This means that you should be sending at least one email every day, with at least a dozen pages. If you’re constantly sending emails that aren’t corresponding with any pages, either because you’re not looking at them enough, or because you’re not sure where to start, your customer service team will likely have to deal with it.

Make your inbox more productive

In addition to keeping your dev emails at bay, you can also turn your attention towards your marketing emails. These are the ones that are more directly related to your product. If you know that you’ve been ignoring them for a while, it might be a sign that something is wrong with your system. If you find that it’s taking longer to send marketing emails than you’d like, you can always create a separate account and hit send. This will make it so that you’re only sending those emails that you need to. For instance, if you’re mainly interested in marketing your game but also want a quick way to get it out to the public, send marketing emails every Monday, Wednesday, and Friday. If you find yourself ignoring a lot of them, you can always remove the spammeter from your account and send only the necessary messages.

Use an account with a public email

If you’re making a game for a specific audience or industry, it’s smart to at least account for the fact that they might eventually want to buy or sell something. If you’re making a game for the general consumer, it might be wise to start with an alternative name like “Coffee with the Anal Fucking God,” since this is what you’ll probably end up using during your game’s development. Another downside to using an account that has a public email is that it might be easier for people to access your account and find answers to your questions if they’re looking for you. This could lead to privacy issues, if someone else on your team finds out you provide an account that can be used for anything other than game development.

Delegate your updates

Once you’ve got a game project in the works, there’s one thing you want to do, and that’s to put it in the proper queue. With so much involved in a project like this, it’s common for developers to forget to take their stuff down. This can be a bummer, because you want to be able to see your latest work, and you want it to show up on time. However, you should often Delegate your updates so that your team doesn’t have to do all the work. This includes reading the docs and creating a Minimum Viable Product, as well as answering any questions your team might have. This will make it much easier to get your game up and running on time.

Ditch the cloud

Cloud-based services like Google Keep and Google Sheets are great for managing tasks and tracking results, but when it comes to things like creating your first project outline, they’re severely lacking in functionality. You should, however, always keep your project file on-site. This means that when you’re finished building your project, you can easily access it on your computer or mobile device. If you’re working with a client or employee, this can be a lifesaver.

Keep review materials close at hand

You should always keep your review materials close at hand. This means that you should be able to see what your peers are writing, and you should be able to see what your customers are saying about your product. This also means that you should be able to track your project’s progress and make adjustments as needed. This can make or break a project, so it’s good to have some kind of tracking tool in place.


Making a video game can be daunting, filled with thousands of choices and variables. However, there are ways to make sure your next game update arrives on time, and to make sure that your feedback is relevant and constructive. You can try these ways to make sure your next video game update arrives on schedule. Delegate your updates among your employees, so they can all focus on their jobs and issues with less downtime. Use an account with a public email, or create a separate account if you don’t want others seeing your dev updates. Never miss a thing because of a lack of attention buxic.